Pyro FX project created in Houdini, focused on volumetric fire and smoke simulation workflows, including sourcing, velocity field shaping, turbulence control, shading, lighting, and render optimization. Final compositing completed in Nuke.
Reference
Pyro: https://www.youtube.com/watch?v=UVWVaFfGAsc
Houdini Pyro project, render in karma, composite in nuke
Houdini Pyro Simulation